Profile
Hey! I’m An, a XR designer with a strong passion for crafting immersive experiences through 3D and motion graphics.
I specialize in creating innovative interfaces and engaging interactions for VR and AR, driving user engagement in digital spaces.
I love exploring new ways for users to connect with virtual environments, and I’m known for my ability to collaborate effectively within multidisciplinary teams.
My focus is on delivering high-quality, impactful experiences across platforms, bringing creative visions to life in new and exciting ways.
Education
MA Virtual Reality
London College of Comunication, UAL
London, UK
2022.10 – 2023.12
Grade: Distinction
London College of Comunication, UAL
London, UK
2022.10 – 2023.12
Grade: Distinction
BA Digital Media Art
Lunxun Academy Of Fine Arts
Dalian, CN
2017.9 – 2021.7
Grade: 86.3/100
Lunxun Academy Of Fine Arts
Dalian, CN
2017.9 – 2021.7
Grade: 86.3/100
Work Experience
AR Developer丨 AMDIM
London, UK
August - Present
Key Skills:
︎︎︎ Communication & Teamwork
︎︎︎ Innovative Technology
︎︎︎ Adaptability
︎︎︎ Communication & Teamwork
︎︎︎ Innovative Technology
︎︎︎ Adaptability
Responsibilities:
-
Designing and developing user-centric WebAR experiences to enhance
accessibility and engagement, using links and QR codes for seamless
platform integration
- Conducting in-person meetings, including discussions with two retail
store owners, to identify user pain points and gather feedback.
Insights are used to guide design decisions that enhance user
experience and address key challenges
VR Developer丨 MAL,University College London
London, UK
May - Present
Key Skills:
︎︎︎ Communication & Teamwork
︎︎︎ Innovative Technology
︎︎︎ Adaptability
︎︎︎ Communication & Teamwork
︎︎︎ Innovative Technology
︎︎︎ Adaptability
Responsibilities:
-
Developed an Experimental VR Cultural Heritage Project using Unreal Engine 5, enhancing user engagement through immersive storytelling
-
Collaborated closely with a multidisciplinary VR team, utilizing GitHub for version control to ensure seamless integration
-
Developed high-quality 3D assets using Gaussian Splatting and performed cleanup in C4D, ensuring visual excellence
Exhibition Crew丨 Alteranative Realities, Sheffield DocFest 2024
Sheffield, UK
June 2024
Key Skills:
︎︎︎ Communication
︎︎︎ Customer Service
︎︎︎ Technical Troubleshooting
︎︎︎ Communication
︎︎︎ Customer Service
︎︎︎ Technical Troubleshooting
Responsibilities:
- Assisted festival goers with onboarding into VR, introduced the works, managed order, and troubleshot technical issues
- Assisted festival goers with onboarding into VR, introduced the works, managed order, and troubleshot technical issues
VR Designer丨 LCC, University of the Arts London
London, UK
June - Aug 2023
Key Skills:
︎︎︎ Visualisation
︎︎︎ Communication & Teamwork
︎︎︎ Organizational and Planning
︎︎︎ Adaptability
︎︎︎ Visualisation
︎︎︎ Communication & Teamwork
︎︎︎ Organizational and Planning
︎︎︎ Adaptability
Responsibilities:
- Designed, developed, and implemented the second phase of a VR narrative experience for Oculus Quest 2 using Unity, adapting a script from concept to deployment.
-
Collaborated with producers, writers, concept artists, and developers to deliver a high-quality VR solution in an agile environment
-
Responsible for environment design based on concept art, including water scene construction, asset modelling, and asset sourcing
VR Developer丨 LCC, University of the Arts London
London, UK
Jan - April 2023
Key Skills:
︎︎︎ Visualisation
︎︎︎ Communication & Teamwork
︎︎︎ Organizational and Planning
︎︎︎ Adaptability
︎︎︎ Visualisation
︎︎︎ Communication & Teamwork
︎︎︎ Organizational and Planning
︎︎︎ Adaptability
Responsibilities:
-
Collaborated with a team of producers, writers, modellers, and animators to produce interactive VR content using Unity, coordinating project timelines and ensuring on-time delivery
- Created environment prototypes and layouts in Unity, enhancing user experience through engaging visual and interactive elements
- Implemented VFX, particle systems, and shaders to improve the visual quality and immersive experience of the VR content
- Created environment prototypes and layouts in Unity, enhancing user experience through engaging visual and interactive elements
- Implemented VFX, particle systems, and shaders to improve the visual quality and immersive experience of the VR content
Post-Grad Degreeshow Curator丨 LCC, University of the Arts London
London, UK
2023.12
Key Skills:
︎︎︎ Communication
︎︎︎ Organizational and Planning
︎︎︎ Adaptability
︎︎︎ Communication
︎︎︎ Organizational and Planning
︎︎︎ Adaptability
Responsibilities:
- Developing floor plans for MA Virtual Reality student projects, optimizing space usage.
- Organizing prop selection to meet project requirements, ensuring resource efficiency.
- Collaborating with a diverse team of students, faculty, and industry professionals to ensure the seamless realization of project visions
VR Specialist 丨 KitMapper
London, UK
2023.7
Key Skills:
︎︎︎ Troubleshooting
︎︎︎ Adaptability
︎︎︎ Communication
︎︎︎ Troubleshooting
︎︎︎ Adaptability
︎︎︎ Communication
Responsibilities:
- Assistedstudents with technical issues related to their VR projects for the RCA Degree show
- Provided troubleshooting and guidance to ensure smooth operation and functionality of VR installations
- Assistedstudents with technical issues related to their VR projects for the RCA Degree show
- Provided troubleshooting and guidance to ensure smooth operation and functionality of VR installations
Peer Mentor 丨 LCC, University of the Arts London
London, UK
2023.5 - 12
Key Skills:
︎︎︎ Communication
︎︎︎ Communication
Responsibilities:
- Provided one-to-one mentoring and workshop facilitation to support students in their course, both within the curriculum and through open access programs
- Provided one-to-one mentoring and workshop facilitation to support students in their course, both within the curriculum and through open access programs
Student Ambassador 丨 Aesthetica Short Film Festival 2022
York, UK
Nov 2021
Key Skills:
︎︎︎ Communication
︎︎︎ Troubleshooting
︎︎︎ Adaptability
︎︎︎ Communication
︎︎︎ Troubleshooting
︎︎︎ Adaptability
Responsibilities:
- Facilitated the VR lab by managing daily operations, including help festival goers onboarding into VR and fix techinical issues
- Facilitated the VR lab by managing daily operations, including help festival goers onboarding into VR and fix techinical issues
Motion Graphic Designer(Intern) 丨 Xiaomi Inc.
Beijing, CN
Nov 2020 - Apr 2021
Key Skills:
︎︎︎ Motion Graphic
︎︎︎ Graphic Design
︎︎︎ Business Knowledge
︎︎︎ Motion Graphic
︎︎︎ Graphic Design
︎︎︎ Business Knowledge
Responsibilities:
- Designed and developed engaging visual assets aligning with Xiaomi’s brand identity using Photoshop and C4D for marketing campaigns and pop-up visuals, contributing to a 20% increase in engagement
- Crafted storyboards and produced motion graphics and ads for Xiaomi TV using After Effects and Premiere, enhancing brand engagement and achieving a 15% increase in viewership
- Designed and developed engaging visual assets aligning with Xiaomi’s brand identity using Photoshop and C4D for marketing campaigns and pop-up visuals, contributing to a 20% increase in engagement
- Crafted storyboards and produced motion graphics and ads for Xiaomi TV using After Effects and Premiere, enhancing brand engagement and achieving a 15% increase in viewership
Exhibition & Awards
<Why are U here?>, an open-world VR experience
Presenter and VR Guide:
- Post-Grad Degree show, London, 2023
Presented to attendees and led VR onboarding, helping visitors navigate and understand the experience
Exhibited Work:
Exhibited Work:
- Aesthetica Short Film Festival 2024: Official Selection X Games Lab, York, 2024
<The Highgate Canvas>, a VR puzzle-solving experience
Presenter and VR Guide:
- Mock Show, London, 2023:
Managed exhibit setup and facilitated VR onboarding
- MIDA Exhibition, London, 2023:
Provided detailed explanations of the project and assisted visitors in engaging with VR Project.
Exhibited Work:
- Aesthetica Short Film Festival 2023: Official Selection X Games Lab, York, 2023
<Two in mind> Experimental short film, Future Labs in West Bund, Shanghai, 2019
Finalist Honors for Three Creative Designs, Wonderland Entrepreneurship and Innovation Projects, 2020
Finalist Honors for Three Creative Designs, Wonderland Entrepreneurship and Innovation Projects, 2020
School Third Class Scholarship for 2019 Academic Year;
Excellent Design Prize, School Award of the Space 7 Project, 2018
School Merit Student for 2018 Academic Year;
Excellent Design, Selected Honor, Third Prize, Mainland China Division, Times Young Creative Awards, 2018
School Third Class Scholarship for 2017 Academic