London, UK

🔴  XR Designer
🔴  Digital Designer
🔵  Creative Technologist 


💭️ Bridging immersive design & interactive technology


Catalogue



🔴VR & Immersive Experiences

    VR Works
AR Works

    Working Projects

🔴Interaction & UX Design

🔴Level & Environment Design
    

🔵Generactive Arts

 

⚪️Graphic Design

    3D Motion Graphic
    Branding

   Poster

⚪️Photogrammetry




About


︎  Info
︎ CV



Contact


︎ Get in touch︎︎︎
︎ Instagram ︎︎︎
︎ Linked In ︎︎︎
︎ Showreel︎︎︎





ReelSpace
Aug 2024
#Cinematic #Prototype 



An immersive AI-enhanced cinematic XR experience that leverages generative AI and mixed reality.

Work: Collaboration
Tool Used: Unity, MetaSDK
Techniques: AI-driven content generation(OpenAI)







Key Contributions:
︎ Environment Design
    ︎︎︎ Populated & optimised 3D assets in VR/MR
    ︎︎︎ Defined visual styles
︎ User Experience Design
    ︎︎︎ Designed and developed user journey 
    ︎︎︎ Designed the overall UI elements

The Bloom of Whispers

June 2024

#Collaborative #Meditation #Prototype


A collaborative VR mediation space for mental well-being.

Work: Individual, Prototype

Tool Used: Unity
Techniques: UX Wireframing, Interaction Flow Mapping, Early-stage Greyboxing, Prototyping


 
Highlights: 

︎ User Experience Design

    ︎︎︎ Designed and developed the user journey for a collaborative VR meditation space
    ︎︎︎ Designed interaction flows, transitions, and emotional touchpoints to enhance immersion
︎ Design Research & Prototyping

    ︎︎︎ Conducted ideation, research, and documentation
    ︎︎︎ Created early-stage greyboxing and rapid prototyping to validate the concept
    ︎︎︎ Defined the core experience pillars (meditation, exploration, observation)


Why are U here?

Dec 2023
#Open-world


A surreal open-world VR journey that uses interactive mechanics to convey evolving emotions, turning memories into dynamic experiences.

Work: Individual

Tool Used: Unity
Techniques: Stencil Shader, Flock System, Spline-based Animation



Highlights: 

︎ Interaction Design

    ︎︎︎ Designed physics-based mechanics, including catching, rowing, and puppeteering.
︎ Environment Design
    ︎︎︎ Created and optimized 3D assets for VR
    ︎︎︎ Defined distinct visual styles tailored to each scene

︎ Shader & Rendering
    ︎︎︎ Stencil shader 
︎ Procedural Systems & Animation

    ︎︎︎ Flock System ​(dynamic butterfly movement)

    ︎︎︎ Spline-based Object Animation

The Highgate Canvas

June 2023 
#Puzzle Soving 

A cross-platform VR game where users explore a visually captivating space, finding hidden objects and solving clues.

Work: Collaboration
Tool Used: Unity
Techniques:  Raycast Painting , Custom Shaders, Portal Effect Rendering


Key Contributions:
︎User Experience Design

    ︎︎︎ Designed the player journey
    ︎︎︎ Created and tested the questionnaire for player feedback


︎ Interaction Design

    ︎︎︎ Implemented raycast painting for trail leaving and overlapping

    ︎︎︎ Navigation mechanics: rock climbing, zipline, and stair walking
︎ Environment Design     ︎︎︎ Designed the main scene and three sub-scenes

     ︎︎︎ Created and optimized lighting and post processing for all scenes

︎ Shader & Rendering
    ︎︎︎ Portal Effect 
    ︎︎︎ Custom Shader: Outline,  Sketch, Oil painting

Departure Lounge

April 2023
#Mystery

A VR mystery experience adapted from a script, where players explore a decayed euthanasia facility in a dystopian future, uncovering memories and ghostly echoes through immersive storytelling.


Work: Collaboration
Tool Used: Unity
Techniques: ShaderGraph, VFX Graph, Animator Controller and Blend Trees

Key Contributions:
︎ Shader & VFX
    ︎︎︎ Shader development: Dissolve, Glitch shader

    ︎︎︎ VFX Graph:  Created particle-based VFX to visualize animated characters
︎ Environment Design
    ︎︎︎ Integrated and tested 3D models in VR, collaborating with modelers for asset optimisation
    ︎︎︎ Designed and populated 3D assets in the VR environment
︎ Interaction & Animation
    ︎︎︎ Implemented destruction mechanics, enabling real-time wall-breaking effects in VR
    ︎︎︎ Created Unity animations using animation trees to trigger time-based events

Merry Crisis II

Jan. 2023
#Casual Journey Simulation

Merry Crisis is a VR experience merging traditional Chinese ink landscapes with psychedelic jellyfish to explore the impact of jellyfish blooms.

Work:
Individual
Tool Used: Unity
Techniques:  Animator Controller and Blend Trees











Highlights:
︎ Environment Design
    ︎︎︎ Designed and developed a hand-painted 3D environment
︎ Interaction Design
    ︎︎︎ Developed interactive jellyfish behaviors