ReelSpace
Aug 2024
#Cinematic #Prototype
An immersive AI-enhanced cinematic XR experience that leverages generative AI and mixed reality.
Work: Collaboration
Tool Used: Unity, MetaSDK
Techniques: AI-driven content generation(OpenAI)
Key Contributions:
︎ Environment Design
︎︎︎ Populated & optimised 3D assets in VR/MR
︎︎︎ Defined visual styles
︎ User Experience Design︎︎︎ Populated & optimised 3D assets in VR/MR
︎︎︎ Defined visual styles
︎︎︎ Designed and developed user journey
︎︎︎ Designed the overall UI elements
The Bloom of Whispers
June 2024#Collaborative #Meditation #Prototype
A collaborative VR mediation space
for mental well-being.
Work: Individual, Prototype
Tool Used: Unity
Techniques: UX Wireframing, Interaction Flow Mapping, Early-stage Greyboxing, Prototyping
Highlights:
︎ User Experience Design
︎︎︎ Designed and developed the user journey for a collaborative VR meditation space
︎︎︎ Designed interaction flows, transitions, and emotional touchpoints to enhance immersion
︎ Design Research & Prototyping
︎︎︎ Conducted ideation, research, and documentation
︎︎︎ Created early-stage greyboxing and rapid prototyping to validate the concept
︎︎︎ Defined the core experience pillars (meditation, exploration, observation)
Why are U here?
Dec 2023#Open-world
A surreal open-world VR journey that uses interactive mechanics to convey evolving emotions, turning memories into dynamic experiences.
Work: Individual
Tool Used: Unity
Techniques: Stencil Shader, Flock System, Spline-based Animation
Highlights:
︎ Interaction Design
︎︎︎ Designed physics-based mechanics, including catching, rowing, and puppeteering.
︎ Environment Design
︎︎︎ Created and optimized 3D assets for VR
︎︎︎ Defined distinct visual styles tailored to each scene
︎ Shader & Rendering
︎︎︎ Stencil shader
︎ Procedural Systems & Animation
︎︎︎ Flock System (dynamic butterfly movement)
︎︎︎ Spline-based Object Animation

The Highgate Canvas
June 2023#Puzzle Soving
A cross-platform VR game where users explore a visually captivating space, finding hidden objects and solving clues.
Work: Collaboration
Work: Collaboration
Tool Used: Unity
Techniques: Raycast Painting , Custom Shaders, Portal Effect Rendering
Key Contributions:
︎User Experience Design
︎︎︎ Designed the player journey
︎︎︎ Created and tested the questionnaire for player feedback
︎ Interaction Design
︎︎︎ Implemented raycast painting for trail leaving and overlapping
︎︎︎ Navigation mechanics: rock climbing, zipline, and stair walking
︎ Environment Design ︎︎︎ Designed the main scene and three sub-scenes
︎︎︎ Created and optimized lighting and post processing for all scenes
︎ Shader & Rendering
︎︎︎ Portal Effect
︎︎︎ Custom Shader: Outline, Sketch, Oil painting
Techniques: Raycast Painting , Custom Shaders, Portal Effect Rendering
Key Contributions:
︎User Experience Design
︎︎︎ Designed the player journey
︎︎︎ Created and tested the questionnaire for player feedback
︎ Interaction Design
︎︎︎ Implemented raycast painting for trail leaving and overlapping
︎︎︎ Navigation mechanics: rock climbing, zipline, and stair walking
︎ Environment Design ︎︎︎ Designed the main scene and three sub-scenes
︎︎︎ Created and optimized lighting and post processing for all scenes
︎ Shader & Rendering
︎︎︎ Portal Effect
︎︎︎ Custom Shader: Outline, Sketch, Oil painting
Departure Lounge
April 2023#Mystery
A VR mystery experience adapted from a script, where players explore a decayed euthanasia facility in a dystopian future, uncovering memories and ghostly echoes through immersive storytelling.
Work: Collaboration
A VR mystery experience adapted from a script, where players explore a decayed euthanasia facility in a dystopian future, uncovering memories and ghostly echoes through immersive storytelling.
Work: Collaboration
Tool Used: Unity
Techniques: ShaderGraph, VFX Graph, Animator Controller and Blend Trees
Techniques: ShaderGraph, VFX Graph, Animator Controller and Blend Trees
Key Contributions:
︎ Shader & VFX
︎︎︎ Shader development: Dissolve, Glitch shader
︎︎︎ VFX Graph: Created particle-based VFX to visualize animated characters
︎ Environment Design
︎︎︎ Integrated and tested 3D models in VR, collaborating with modelers for asset optimisation
︎︎︎ Designed and populated 3D assets in the VR environment
︎ Interaction & Animation
︎︎︎ Implemented destruction mechanics, enabling real-time wall-breaking effects in VR
︎︎︎ Created Unity animations using animation trees to trigger time-based events

Merry Crisis II
Jan. 2023#Casual Journey Simulation
Merry Crisis is a VR experience merging traditional Chinese ink landscapes with psychedelic jellyfish to explore the impact of jellyfish blooms.
Work: Individual
Tool Used: Unity
Techniques: Animator Controller and Blend Trees
Techniques: Animator Controller and Blend Trees
Highlights:
︎ Environment Design
︎︎︎ Designed and developed a hand-painted 3D environment
︎ Interaction Design
︎︎︎ Developed interactive jellyfish behaviors