London, UK

XR Designer & Developer
Motion Graphic Designer




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Generactive Arts




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The Highgate Canvas


Non-Linear Storytelling VR Project
Time Frame: 3 Months
Group Project
2023/06


Genre: Educational /  Puzzle / Family-friendly
Platform: Windows
Targeted Devices: Oculus Quest 2



                                                                           
︎AR Experience︎︎︎
︎ Walkthrough Video ︎︎︎
︎ itco.io link ︎︎︎




Story Concept


Highgate Canvas aims to highlight the work of four individuals whose bodies are now resting in the Highgate Cemetery. The goal is to encourage the user’s exploration of a visually captivating space affected by the artist’s creations.
Edward Lear, a highgate resident famously known for his nonsense limericks is causing distress by hiding other artist’s precious objects and disturbing the peace in the cemetery. The Graveyard Keeper’s goal is to find those objects and return them to its rightful owner.
In the VR experience the user embodies the Graveyard Keeper in a hypernatural liminal space between Highgate Cemetery and the afterlife.
The experience aims to inspire users to explore the physical spaces and engage with the art firsthand, while following clues written by Edward Lear in the form of limericks.


Walkthrough Video


 
                                                                                                 



Player journey




Level Design


Outside

Each Artist room





Mechanics


I.Raycast Painting

As they move, three artists use raycasting to create traces that showcase their distinct artistic styles. With every artist that passes, their new traces completely cover those left before them.

Traces in shader and overlaid by each other


II.Find and Return/Grab and Snap
Following Lear’s clue
    Find the item
Corresponding artist walking around and leaving trail
    Entering their graves by portal
Place item using the snap feature
   The artist and his trace will be gone

Navigation


The game environment is divided into three distinct layers, each at a different height and featuring its own unique method of navigation to enhance the fun of this walking and exploration game.

Rock Climbing

Rope Climbing

Stairs Walking
Moving Platform

Portal as Scene preview
Portal that allows users to transport items to another scene

Exhibition








Credits


Team Members
Alexa Donahue - Level Design, UI, Sound Effects
An Zhou - Level Design, Environmental Art, Interaction & Mechanics Develop, Shader 
Yazhe Li - Level Design, Interaction Develop


Plug-ins Used
Advanced People Pack 2
Portals for VR
VR Interaction framework